44,159 research outputs found

    Optimal scheduling algorithms for input-queued switches

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    On the Flow-level Dynamics of a Packet-switched Network

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    The packet is the fundamental unit of transportation in modern communication networks such as the Internet. Physical layer scheduling decisions are made at the level of packets, and packet-level models with exogenous arrival processes have long been employed to study network performance, as well as design scheduling policies that more efficiently utilize network resources. On the other hand, a user of the network is more concerned with end-to-end bandwidth, which is allocated through congestion control policies such as TCP. Utility-based flow-level models have played an important role in understanding congestion control protocols. In summary, these two classes of models have provided separate insights for flow-level and packet-level dynamics of a network

    Control of a wrist joint motion simulator: a phantom study

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    The presence of muscle redundancy and co-activation of agonist-antagonist pairs in vivo makes the optimization of the load distribution between muscles in physiologic joint simulators vital. This optimization is usually achieved by employing different control strategies based on position and/or force feedback. A muscle activated physiologic wrist simulator was developed to test and iteratively refine such control strategies on a functional replica of a human arm. Motions of the wrist were recreated by applying tensile loads using electromechanical actuators. Load cells were used to monitor the force applied by each muscle and an optical motion capture system was used to track joint angles of the wrist in real-time. Four control strategies were evaluated based on their kinematic error, repeatability and ability to vary co-contraction. With kinematic errors of less than 1.5°, the ability to vary co-contraction, and without the need for predefined antagonistic forces or muscle force ratios, novel control strategies – hybrid control and cascade control – were preferred over standard control strategies – position control and force control. Muscle forces obtained from hybrid and cascade control corresponded well with in vivo EMG data and muscle force data from other wrist simulators in the literature. The decoupling of the wrist axes combined with the robustness of the control strategies resulted in complex motions, like dart thrower’s motion and circumduction, being accurate and repeatable. Thus, two novel strategies with repeatable kinematics and physiologically relevant muscle forces are introduced for the control of joint simulators

    The Legal Adaptation of British Settlers in Turkey

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    This article is based on a fieldwork project conducted by the authors in the Muğla region of western Turkey. The region is the locale for a significant level of settlement by British people, within the wider context of settlement by groups of other EU nationals in western Turkey. Based on a series of interviews with British settlers and Turkish locals, it examines the factors which affect the process of legal adaptation of the former group. It identifies and discusses the place of British settlers within the larger Turkish legal order, their integration into Turkish life, and the extent to which different socio-legal disabilities and advantages affect this process. The article also casts some light on the extent to which, given the level of British immigration into the area, Turkish officialdom is prepared for their presence

    Playing Games with Quantum Mechanics

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    We present a perspective on quantum games that focuses on the physical aspects of the quantities that are used to implement a game. If a game is to be played, it has to be played with objects and actions that have some physical existence. We call such games playable. By focusing on the notion of playability for games we can more clearly see the distinction between classical and quantum games and tackle the thorny issue of what it means to quantize a game. The approach we take can more properly be thought of as gaming the quantum rather than quantizing a game and we find that in this perspective we can think of a complete quantum game, for a given set of preferences, as representing a single family of quantum games with many different playable versions. The versions of Quantum Prisoners Dilemma presented in the literature can therefore be thought of specific instances of the single family of Quantum Prisoner's Dilemma with respect to a particular measurement. The conditions for equilibrium are given for playable quantum games both in terms of expected outcomes and a geometric approach. We discuss how any quantum game can be simulated with a classical game played with classical coins as far as the strategy selections and expected outcomes are concerned.Comment: 3 Figure
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